These pathfinder house rules are in use in our Pathfinder games, and referred to as "the house rules" as a collective compendium of house rules, not any specific or individual rules. If yo… Instant death is never, ever fun. Damage doesn’t slow you down until your current hit points reach 0 or lower. People have gone to -11 heath before and not even blinked, so I was hoping that this would make people realise that death is right there. Damage types have no rules of their own, but other rules, such as damage resistance, rely on the types. Pathfinder and Flying Rules. A handful of special abilities expect the massive damage rule to be in effect but not enough so that its removal would be disruptive enough for the game to grind to a halt. Combatan… If you fail, you're only unconscious. The type of weapon used determines the amount of damage you deal. In mass combat, the hundreds of individual attacks that take place in one battle phase overlap each other enough that who actually attacks first is irrelevant. 252 Some monster attacks or harmful effects might directly damage or drain one or more of a character’s ability scores, or they might impose negative levels. Considering running this rules as I am about to take over from the previous DM, I was curious if anybody has used this rule. Heal after combat. If all the characters are aware of their opponents, proceed with normal rounds. There are so many ways to die in Dungeons and Dragons 3.5 that eliminating one relatively rare thing that can kill a creature likely won't have any long-term game impact. 1d6 hemorrhaging and remain prone until fixed. Constructs are not at risk of death from massive damage. My DM uses it, but you have to remember that the damage dealt has to be 50+ in ONE hit (I think. Massive Damage only applies if it comes from one single attack. 1 Massive Damage (Optional Rule): If you ever sustain a single attack that deals an amount of damage equal to half your total hit points (minimum 50 points of damage) or more and it doesn't kill you outright, you must make a DC 15 Fortitude save. For instance, if you use the standard 50-point threshold, a hit that deals 50 to 59 points of damage requires a DC 15 save, 60 to 69 points DC 17, 70 to 79 points DC 19, and so forth. Effects can be healed by spending a week of low level healing spells or a level 6 or greater healing spell. Pathfinder 2nd Edition is HERE!!!! Then again, 3.5/PF’s hill giants only deal 19 damage with their clubs, so that’s one hell of a … The Massive Damage optional rule is as follows: Massive Damage If you ever sustain a single attack that deals an amount of damage equal to half your total hit points (minimum 50 points of damage) or more and it doesn't kill you outright, you must make a DC 15 Fortitude save. Different attacks, damaging spells, and other harmful effects deal different types of damage. For every 10 points of damage dealt by an attack in excess of a character’s massive damage threschold, increase his Fortitude save DC by 2. 461 2.0. If they're only level 3, there's not much chance of surviving the 50 damage anyways, so use it, but don't expect to use it right away, they're still frail. The swarm template is really meant for massive amounts of tiny creatures. Roll a d20 when a player hits 0 Hp or is effected by the massive damage effects. All other favored enemy groups in the standard Pathfinder rules are still selectable. Same reason my NPC Wizards don't run around with their spellbook maxed on Cloudkill, Finger of Death, et al. Would homebrewing dex to damage break the balance in Pathfinder 2E? Chapter 8: Tactical Rules / Injury and Death Ability Damage, Ability Penalties, Ability Drain, and Negative Levels Source Starfinder Core Rulebook pg. Massive Damage Rule. share. Healing in combat is a losing battle and it's ultimately easier to kill the enemy. Pathfinder has a few ways of dealing with massive amounts of enemies. Ideally a team should have 1: a two handed weapon user with power attack that dishes out lots of damage capable of taking some hits Footnotes. Normally they would be left standing at 12, but the massive damage would kick in (more than 50 and more than half max health), slaying them outright. If the attack involves other damage dice, such as from the rogue's Sneak Attack feature, you roll those dice twice as well. After the surprise round (if any), all combatants are ready to begin the first normal round of combat. I already have rules for spellcasting in the next version written down. I am confused on Pathfinder. ), AND over half their health. Does this mean only traps or abilities that don't used these dice at all can do damage? Massive Damage. I've always thought the rule was terrible in 3.5 and my group has always deigned to ignore it. This rule functions the same regardless of the threshold you choose to use. When armies attack, each army attempts an Offense check (1d20 + the attacking army’s OM) and compares the result to the target army’s DV. I've seen this is games with lower damages than 3.5 or PF. At -10 or lower, you’re dead. Primarily used during exploration, environment rules bring the locales your party travels through to life. So if all the damage from a full round attack adds up to be massive damage, nothing happens, Other than taking the massive damage to your HP. Yes, one single attack. Minimum Damage: If penalties reduce the damage result to less than 1, a hit still deals 1 point of Nonlethal Damage.. Massive Damage. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. Regarding Massive Damage. Can't find page right now. The best way to stop the enemy from hurting your friends is to kill it with raw damage or disable it with spells. These characters can act during a surprise round. See the surprisesection for more information. I was thinking about changing the threshold in my campaign to 1/2 of the creature's Max HP, with a minimum threshold of 25 HP of damage. Just my two cents. Temporary Hit Points. 2. You die instantly if you ever take damage equal to or greater than double your maximum Hit Points in one blow. The effects of the curse, including its save, frequency, and cure, are included in the creature's description. Or does it just mean a straight die roll can't damage, but an ability Pathfinder Rule Reminder #7: What the Deal with Alignment Damage? Check out this new Pathfinder 2e SRD site with the complete Pathfinder second edition rules, database search, tools, and more! Has anyone experimented with the Massive damage rules? Wow I completely misread the rule, I was going to be using it as whenever you take 1/2 your Hit Points in damage. In my Reign of Winter adventure path game we have recently moved onto the fourth module for the game called “The Frozen Stars”. At 0 hit points, you’re disabled. You’ll often be able to use common sense to adjudicate how environments work, but you’ll need special rules for environments that really stand out. Pc's are lvl 3 all 20+ HP. Massive Damage (Optional Rule): If you ever sustain a single attack that deals an amount of damage equal to half your total hit points (minimum 50 points of damage) or more and it doesn’t kill you outright, you must make a DC 15 Fortitude save. 17) Gestalt. Massive Damage. You die instantly if you ever take damage equal to or greater than double your maximum Hit Points in one blow. For instance a single attack from a battle axe would do it, but would multi hits from flurry of blows or a full round attack with +18/+12/+6/+1? That's what I thought, I didn't see that part in the CRB tyvm, New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! As I played DND 3 and 3.5 I started forming my horde rules. Home Afflictions/Hazards Classes Deities Equipment Feats Magic Items Monster Index Mythic Index NPC Index Prestige Classes Races Rules Skills Spells/Rituals Technology Traits Licenses Projects Sources Tools Contact Us Contributors Support the Archives Cookies help us deliver our Services. Some spells or abilities give you temporary Hit Points. Armor Class is still referred to as Armor Class, but is effectively officially replaced with the rating "Defense". 1: lose a leg- Your speed is halved and you need crutch/prosthetic to move, disadvantage on checks to balance, and follow prone after dashing. I just beat this one myself. As the thread title says, I am just curious how many of you use the Massive Damage rules, (or even remember they exist). Damage Types. Introduction. Does the 50+ half HP attack have to come from a single attack? Pc's are lvl 3 all 20+ HP. Curse (Su) A creature with this ability bestows a curse upon its enemies. At from -1 to -9 hit points, you’re dying. Massive Damage (Optional Rule): If you ever sustain a single attack that deals an amount of Damage equal to half your total Hit Points (minimum 50 points of damage) or more and it doesn't kill you outright, you must make a DC 15 Fortitude save. Combat is cyclical; everybody acts in turn in a regular cycle of rounds. If this saving throw … Massive damage is more for like... if someone has 65 health and takes 53 damage. Press question mark to learn the rest of the keyboard shortcuts. (Not administered by or affiliated with Paizo Publishing® in any way), Looks like you're using new Reddit on an old browser. The Titan Mauler is all about wielding the biggest weapon which they can physically lift and swing. 4. Mark July 18, 2014 0. Damage reduces a target's current Hit Points.. 3. ;). I probably won't write down every possible action preys can do though, that's more up to the DM's interpretation.-The idea with the rings was to provide a reduction to acid damage at an amount where the cheapest ring wouldn't completely negate acid damage for most predators. Due to popularity, gestalt rules may be in place. When combat begins, all combatants roll initiative. Pathfinder: Kingmaker. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Determine which characters are aware of their opponents. Combat follows this sequence: 1. There are no rules for death by massive damage. 8) Clerics. Source Core Rulebook pg. If your attack succeeds, you deal damage. If this saving throw fails, you die regardless of your current hit points. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! 5 comments. Format: construct traits; Location: Immune. Due to the world setting, Clerics do not worship gods. By using our Services or clicking I agree, you agree to our use of cookies. Here are our thoughts on the subject! This variant rule removes the automatic death when taking massive damage. Attacked while flying – if you are flying under winged power you must make a check when you take damage or lose 10 foot of altitude; Considering running this rules as I am about to take over from the previous DM, I was curious if anybody has used this rule. This variant rule should be used for combat damage and should not apply to falling damage or hazards. Zedarflight has it right on the nose. Considering playing it this way but lowering the DC. Like, say, MD triggers at 20 damage or 1/2 max health, whichever is higher, and the Fort save is 5+(damage/2). ... all you need to do is keep the golem busy and Ekun will do roughly 25 damage per arrow more than his damagereduction can handle. One single hit even, so things like Manyshot don't apply, either, even though it's a single attack roll. People have gone to -11 heath before and not even blinked, so I was hoping that this would make people realise that death is right there. Strength Bonus: When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result. Another way to tweak the massive damage system is to scale the Fortitude saveDC based on the damage taken. First of all, Adamantium means massive damage resistance - so if you can do high damage attacks, you can still hurt it. Otherwise, most level 10+ melee-focus characters would be triggering it every round. If you take half your total hit points or more in damage from multiple attacks, no one of which dealt more than half your total hit points (minimum 50), the massive damage rule does not apply. 3.5’s massive damage rule (and, I assume, Pathfinder’s) uses a flat “massive damage” value of 50 (in a single attack). For those of you that use them, do you use them as-written, or have you modified them in some way? The ability says she cannot be damaged by ranged or melee dice. Other d20 systems have more variable massive damage rules. One single hit even, so things like Manyshot don't apply, either, even though it's a single attack roll. No. Press question mark to learn the rest of the keyboard shortcuts. What you should be interesred in is that you die when you hit your negative Con score or fail 3 saving throws. 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